Epic Games has confirmed that the Fortnite Summer Skirmish was really, really bad, but a good learning experience.
We have been saying it all week, but Epic wouldn’t admit that the first Summer Skirmish event was a disaster. Snail-paced gameplay that saw 15-20 kills per game players reduced to sitting in a corner camping.
Some of the biggest names in Fortnite were invited to take part in the $200,000 duos tournament, including Ali ‘Myth’ Kabbani and Turner’ tfue’ Tenney.
While it did bring significant numbers to the main Fortnite Twitch account, there were so many problems. In fact, for a rundown, you should probably read the piece we did earlier this week.
Now, ahead of the second Summer Skirmish, Epic has revealed that they know things didn’t go as planned in an extensive blog post.
— Mehdibob 🇨🇦🇲🇦 (@Mehdibob) July 14, 2018
One of the most significant issues was the poor server performance that influenced the playstyle of the participants.
We believe that there are a number of factors that caused the poor server conditions during this event. This includes the number of players still alive in the later circles, the number of players that stayed connected to spectate until the end and the amount of dense building that occurred late in the matches. Our top priority now is to understand and optimize server performance in these situations”
Too many players left in late game
Because of the prize money, and because of how laggy it was, players were incredibly passive. So much so, that the late game circles had as many as 15 teams alive and all were camping it out.
Where normally 10 people alive, 50 in skirmish. Where normally winner, 30 alive in skirmish
That is an incredible statistic from Epic, and we hope it changes for week 2.
In week 1, Epic put an emphasis on wins rather than kills, and this led to people being tunnel snakes and moving slower than your grandparents getting frisky.
It looks like this week they will be going to public servers and hoping that getting more kills will lead to more exciting gameplay.
We are curious to see how more elimination heavy incentives influence play, though we want to retain the core values and play experiences that everyone else can relate to in-game. Creating complicated scoring systems can be confusing and anticlimactic if they’re not a part of the core play experience.”
Hopefully, these changes will help to improve the Summer Skirmish event and make it as big as it really should be. We’ll be eagerly watching tonight to find out if it is has developed or not.