Fornite’s shooting test server has been out for a few days now and it has not gone down with TSM players.
For many months, players and streamers had complained about the traditional shooting mechanics and the fact that the introduction of the pistol was ‘OP’ due to it being able to snipe people from long distances.
The test server was released late last week and according to a post on Fortnite’s website by Eric Williamson.
The goals were to: Stop pistol sniping at long range and weapons should have characteristics that encourage a wide range of engagements based on distance to target, target type, ammo availability, etc.
However, with that, there were also huge changes to damage and headshot multipliers and were as follows:
- Weapons now have first-shot accuracy, indicated by a red glow on the reticle. This is applied when:
- Aim spread is at peak accuracy (Basically, if you haven’t fired recently. It is different per weapon)
- Headshot critical hits have been reduced
- Shotguns are now 150% damage (was 250%).
- All other weapons with headshot crits are now 200% damage (was 250%).
- Damage fall-off has been introduced for some weapons
- Damage applies at 100% to a fixed range.
- Fall-off begins at different ranges (depending on the weapon), and decreases to 70% damage.
- Sniper Rifles, Rocket/Grenade Launchers, and Shotguns are unaffected.
- Other balance adjustments
- Semi-Auto Sniper has had its damage increased to 75/78 (from 63/66).
- Scoped Assault Rifle has had its damage increased to 25/26 (from 23/24).
- +2 Base damage to all SMGs.
Since the release, TSM’s Fortnite team has taken to Reddit to reveal their opinions on the new mechanics.
TSM Myth, who is thought of as one of the best builders in the game noted: “To start off with I just don’t feel like the new model is actually relevant to be quite honest.
“It seems like its really only effective when you are either, A, at an insanely long distance away from your opponent or B, when someone isn’t paying any attention to you at all.
“Overall the first shot accuracy isn’t used enough to be enough to replace the primary shooting model.”
And it appears another popular streamer, Daequan isn’t happy either.
“It promotes camping”
“My opinion on the shooting test is negative”, he posted on Reddit.
“It Promotes camping and less movement by nerfing aggression because the aim mechanic forces you to not be moving and makes quick peeking is superior.
“Shotgun headshot dmg is too low. Smg’s > Shotguns at all ranges if you can aim.
“If you think “double pump meta” is OP (which it’s not) just wait til you see Ghost Peek meta if this were to go through.”
While people have complained about how powerful the ‘double pump’ is, the huge changes in the test server to shotguns definitely has slowed down the game and made sitting in bases a must even in the early game meta.
New mechanic to damage competitive?
Much like how PUBG and H1Z1 have been criticised for their slow mid-game, it appears if Epic sticks with these changes, they could end up in the same boat.
One player who agrees with this is Hamlinz who also posted on Reddit, saying: “I don’t like how you can take advantage of ghost peaking with almost every weapon now and always hit even standing up.
“This will slow down gameplay, especially competitive, it’s definitely fun hitting people on those first shots though, I just don’t think this will be good for the future of Fortnite.”
There will be a second test server which may look to improve following community feedback, but it looks like Epic will have to make changes, especially if the want to see a booming eSport scene.