I played it so you didn’t have to, here is our Radical Heights review…

So Radical Heights was released in early access on Steam, and many claimed it was dead on arrival. Which in all honestly does seem a little harsh doesn’t it? With people calling it ‘pay2win garbage’ and claiming that it ‘Looks like a PS1 game’, does it deserve a chance?

Yes, yes it does. And that is precisely what I did last night; I spent an hour playing solo trying to get to grips with the latest Battle Royale entry. Upon starting the game, there was one annoying problem, some severe screen flicker. So I restarted the game and was greeted with even more screen flicker. Then I found it changing the display to borderless – I guess I can accept that after five months of development.

Is Radical Heights the new BR you need to play or another F2P mess?

In Game

After a good 15 minutes, I finally got into a game and by a game I mean some weird arena with BMXs and trampolines. I happily stayed there for, well, a good 3 minutes before being randomly dropped from the sky. After playing PUBG and Fortnite where landing is quite a big thing – you know to make sure you don’t die on landing or hit a tree. However, in Radical Heights you just sort of flop to the floor before doing a barrel roll. Thankfully I landed straight next to a shotgun and killed the first three people I saw.

It then dawned on me that there were no female characters anywhere. In 2018, you would think that this would be n important detail, to have male and female characters, but alas.

The way the game implements no-go zones is very interesting. Certain squares on the map will become red, and you will start taking damage on them. This continues until a voice announces for players to enter the ‘final shootout area’. This is a final circle which the player must be in to win.

I actually liked this way of forcing players together, especially with it being totally unpredictable where the final zone would end up.

Shooting and Weapons

The gun gameplay seems solid though the time to kill is incredibly fast. One shot from a shotgun to any part of the body is enough. There is also little to no recoil meaning you can easily snipe people from range with an Uzi… an UZI! To be honest, that was the most enjoyable part of the entire Radical Heights review.

Like Fornite, weapons are colour rarity scheme, with white being the worst and golden the best. You can find weapons on the map, but interestingly you can use the money you have collected to use various vending machines, which will give you weapons, armour and consumables.

There are also presents scattered around which have similar items in them.

As for the aiming, like early PUBG, you can hip fire, aim down sights or hold the right mouse button to zoom in with a red dot sight. It certainly takes some time to get used to and your best bet is just hip firing.


For a game built in 5 months, you can’t really argue with how it performs. I noticed no significant FPS drops, though there was a bit of lag – which was no doubt on the games end due to so many people playing on launch. The game isn’t optimised, and many buildings aren’t rendered correctly. However, in some areas, the game is very good looking, and there is obvious potential.

The best way to describe the visuals is H1Z1 and early PUBG, which again makes sense after just five months of development.


It isn’t a terrible game; it is just a game that isn’t even close to being the finished product. The problem I and many others seem to have is; why have they released it so soon? Well, the obvious answer is that Cliffy B and co. are looking to cash in on the Battle Royale format.

However, with Fornite and PUBG only going from strength to strength, maybe waiting until they can release more of the finished product would have been better.

As a free2play goes, it can be fun and offers loads of 80s nostalgia. That being said, I really can’t see me or any of my friends playing it over one of the other popular Battle Royales.

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